AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on Android in Guatemala for Q2 2022
Explore the performance of top high fantasy games on the Android platform in Guatemala during Q2 2022, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2022, high fantasy games on the Android platform in Guatemala showcased varied performance patterns in terms of downloads, revenue, and active user engagement. Here are the insights from Sensor Tower:
Clash Royale from Supercell exhibited a fluctuating trend in weekly revenue, peaking at approximately $3.8K in early April and experiencing a low of around $1.4K by the end of June. Weekly downloads saw a significant decrease from 38K at the start of April to roughly 13K by the end of June. Active users also declined steadily from 768K to 630K throughout the quarter.
Coin Master by Moon Active maintained a relatively stable weekly revenue, hovering around $1.5K with minor fluctuations. Weekly downloads showed a downward trend, starting at 1.6K and dropping to 837 by the end of June. Active user numbers remained quite consistent, averaging around 16K to 18K.
Clash of Clans also from Supercell, reported a peak in weekly revenue at $1.8K in early April, with a gradual decline to around $1K by the end of June. Weekly downloads fluctuated slightly, with numbers ranging from 2.8K to 2.4K. Active users saw a slight increase initially, peaking at 121K in early May, before stabilizing around 111K towards the end of the quarter.
Mobile Legends: Bang Bang from Moonton had a mixed performance, with weekly revenue reaching a high of $1.1K in late April but dropping to around $652 by the end of June. Downloads saw a significant rise to 3.7K in mid-May before stabilizing around 1.9K. Active users increased from 13K in late March to over 15K by the end of June.
Genshin Impact by COGNOSPHERE PTE. LTD. showed a steady decline in weekly revenue, starting at $1.6K and dropping to $567 by the end of June. Weekly downloads remained stable, averaging around 1K, with a slight increase to 1.2K at the end of June. Active users remained relatively constant, fluctuating between 16K to 18K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.